![]() ![]() ![]() ![]() In Cinema 4D I know that whatever painting I did on Photoshop it ll match exactly as I want, no need to reposition my mapping coordinates, automatically, my 3 D surface. Whenever I apply a flat mapping I have to map it so that it matches my intended 2D paint scheme ( hope it s clear enough ). However I would like if possible to know how once I made a paint scheme of my model in either Illustrator or Photoshop to have the mapping assigned exactly on my 3D surface as seen in my 2D Photoshop paint scheme. I m using now Rhino5’s UVW features and decals. I really love Bodypaint and Photoshop seamless integration. I used to create 3d models all in rhino then use Moi3D to mesh it nicely and then export to Cinema 4D where I would use Bodypaint 3D to UVW unwrap and paint then export my outline to Photoshop and do my paintschemes. ![]()
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